Flicker Vignette - How do I define landmarks used in image warping?

This vignette shows how do you can define landmarks used in image warping. See the warping vignette for more information on warping.

Method

  1. Select the left or right gel image window by clicking on it. Then select one of the landmarks you want to use by clicking on it.
  2. Select the other gel image window by clicking on it. Then select the coresponding landmark. You may have to Flicker the gels to ensure they are in fact the correct spots.
  3. Add the landmark to the landmark database by using the (Landmark | Add landmark (C-A)) or type C-A.
  4. If you do not like the last landmark you just added, you can delete the landmark from the landmark database by using the (Landmark | Delete landmark (C-D)) or type C-D. You only need to do this step if you are not happy with the landmark you just created.
  5. Repeats steps [1] through [4] until you have the number of landmarks you want.
  6. You can get an idea of the distortion between the two gels by having Flicker compute the least square error between the landmark sets. Use the (Landmark | Show landmarks similarity) command.

Setup for the demo

Related vignettes


Contact us     Flicker is a contributed program available at open2dprot.sourceforge.net/Flicker          Revised: 01/19/2004